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A mobile app that provides live, one-on-one healthcare assistance to avoid unnecessary trips to the ER.

This concept was developed as part of an academic project and is not affiliated with or representative of a real-world product or brand.

Role

Lead UX/UI Designer & Project Manager

Timeline

August 2023 - December 2023

Team

Matthew von Tscharner, Wipawee Promprasit, Baljot Singh

Overview

EResponse is a mobile healthcare app that helps users determine whether or not they need to visit an emergency room. Using messaging, video chat, and AI technologies, EResponse will save users time and money and allow them to avoid unnecessary trips to the ER.

Context

Emergency room visits are incredibly stressful, time-consuming, and costly. According to the CDC,

the average ER visit in the United States takes

and costs between

Problem

While there are existing products on the market for messaging primary care physicians and insurance providers, there is a lack of easily-accessible and universally available chat services that allows patients to confirm whether or not their symptoms warrant an ER visit.

Goal

We intend to create a mobile app where patients can message with an AI bot and healthcare providers to determine whether or not an emergency room visit is advised.

Impact

Our product will utilize messaging, video chat, and AI to reduce ER visits for users. This will save users time and money while avoiding the stress of visiting the ER. Not only will this product benefit our users, but over time we hope to see a reduction in emergency room overcrowding, alleviating strain on hospitals and healthcare providers across the United States.

Discovery

User Persona

We created a very simple persona to define our target user. Our audience is very broad, including anyone who is experiencing medical symptoms and is unsure if they should visit an ER.

Context Scenario

Creating a context scenario allowed us to visualize the user’s problem, show how interacting with our product could help, and define the project goal.

Before

Mark sustained a burn 12 hours ago while cooking and he is not sure whether or not he needs to go to the emergency room. He would like to avoid the trip to the ER, as well as the cost if it is not necessary.

During

Mark chats with Dr. Doe through the EResponse mobile app. By utilizing the photo sending feature, Mark is able to receive advise from Dr. Doe about how to handle his injury.

After

Mark feels relief from his pain after following the treatment plan given by Dr. Doe and he is so happy he didn’t spend hours and hundreds of dollars at the ER.

Exploration

Initial Concepts

With the information from our preliminary research and context scenario, we drafted low-fidelity napkin sketches of our initial ideas. We tested several screens and decided to move forward with the three concepts that were most successful in testing.

Concept 1: Automated 911 disclaimer

The automatic 911 disclaimer message tells users that if they are experiencing life threatening symptoms, they should call 911 immediately.

User Feedback

“The 911 message should come as the first screen. Telling the position in the queue is great.”

  • Disclaimer should happen at the start of the experience

  • Position in the chat queue is valuable

Concept 2: Photo Sharing

The photo sharing feature allows users to share photos with the medical professional to receive more accurate care.

User Feedback

“Chat with picture is good. But video call will be even better. Video allows healthcare professional to see the patient's facial expression or condition like shivering etc. Also, some conditions might not allow patient to type.”

  • Photo feature is good

  • Video chat feature would be better

Concept 3: Non-Emergency Care Advise

The non-emergency care advice feature would occur once the medical professional determined that an ER visit was not necessary.

User Feedback

“This interaction would make me feel a little put-off. I would rather have them ask what I have already tried to remedy the headache.”

  • Tone of voice is off-putting

  • There should be more questions asked before proposed solutions

User Journey Map

After testing, we created a user journey map to help us fully understand the user process from beginning to end.

Task Flow & Block Wireframes

We created a user task flow that shows the journey a user would take to complete the journey. We gathered insights from our user journey map to help create an easy and intuitive experience for completing tasks.

While we were making the task flow, we were also working on block wireframes. This process helped us to develop a low-fidelity visual hierarchy of our screens. Leaving features as different sized blocks allowed us to focus on how much space everything would take up, rather than what everything would look like in the final prototype.

Design

Mid-Fidelity Wireframes & Prioritization Matrix

The discovery and exploration work gave us the information to start developing mid-fidelity screens. After creating the wires, we tested them and made an issue prioritization matrix to better understand what we needed to improve the most. The following wireframes scored as the most impactiful in the issue prioritization matrix.

Prioritization Matrix

Wireframe 1: Visit Summary

First Iteration

User Feedback

  • Unsure how to read the graphics

  • Want to know how much money was saved

Principle

Feedback

Heuristic

Aesthetic and Minimalist Design

Second Iteration

Final Iteration

Wireframe 2: Video Chat

First Iteration

User Feedback

  • Too much typing required

  • Would prefer to talk and show symptom over video chat

Principle

Perceivability

Heuristic

Flexibility and Efficiency of Use

Second Iteration

Final Iteration

Wireframe 3: Document Sharing

First Iteration

User Feedback

  • Does not want to type yes/no reply for PDF

  • Wants medical advice and PDF question in separate texts.

Principle

Perceivability

Heuristic

User Control and Freedom

Second Iteration

Final Iteration

Style Guide

After the second iteration, we created a style guide to create a visually-cohesive experience.

Prototype

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